Dauntless heartseekers7/31/2023 ![]() In order to save the sleeping princesses, Sora then uses Ansem's Keyblade on himself, freeing the princesses' hearts but turning him into a Heartless as a result. However, when the group arrives at Hollow Bastion, Ansem, the Heartless' true leader, appears through Riku and reveals that Maleficent and the other villains were being used by the Heartless all along. Sora eventually learns that the Heartless are being used by Maleficent to capture the seven Princesses of Heart and open the door to Kingdom Hearts so that she and her allies can rule over all worlds. Joining forces with Donald Duck and Goofy, Sora begins a journey to save the remaining worlds from the Heartless invasion, fighting against Heartless in many shapes and sizes. When Sora arrives to Traverse Town, he encounters the Heartless again, but this time he is able to vanquish them with his newly-obtained Keyblade. In the midst of the chaos, Sora obtains the Keyblade and is whisked away from the growing darkness in the world. Sora encounters the creatures when Riku opens the door to the heart of the world, causing the Heartless to invade and losing the world in the process. The Heartless appear to Destiny Islands as the invasion force of Maleficent, intending to consume its heart like the countless worlds that had fallen before the islands. The Heartless symbol is branded on them to differentiate them between the Purebloods. They come in all shapes, sizes, and colors. They make up the majority of the Heartless enemies and bosses in both games. Upon gaining more hearts, they become more powerful and multiply. Afterward, stolen hearts can become Emblems. They are ink-black in color, with yellow beady eyes.Įmblem Heartless were originally created from machines that reproduce the process of a heart being consumed by darkness. Upon their destruction, they simply disappear in puffs of darkness, without a heart leaving its body. Pureblood are more common in places that are close to or saturated in darkness. There are also other options to hurt Heartless, such as magic and magical weapons. Thus, Heartless seek out Keyblade wielders, placing them under constant danger. The Keyblade is the primary weapon for destroying the Heartless. While many of them are bad, some of the Heartless are known to be neutral ones to the point that they don't attack, and a even few such as the White Mushroom and Rare Truffle are good and helpful. This happens often to those of the Disney Villain Council. However, this is a risky process as showing any sign of weakness can cause the Heartless to turn on them and consume their heart. The more darkness a heart has, the stronger its Heartless becomes.Īlthough they are mindless and act only on instinct, dark beings with strong will can command them. There are, however, rare aberrant Heartless that defy these characteristics, such as Ansem, Sora's Heartless, and Xehanort's guardian, as all three were able to retain their mind and personality. They are mindless and act on instinct, their only goal being to find hearts, and consume them to create more Heartless. All Heartless are created when the darkness that resides in a person's heart consumes him or her, thus giving the darkness shape and form. Heartless, Emblem or Pureblood, possess several key characteristics that define them as Heartless. 2.7 Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage.The ]poisonous attacks of this unit weaken the target's speed and damage. ![]() They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. This unit can hide in forests until enemy units get too close. This unit can deploy outside the deployment zone. This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)Įntities with this attribute double their charge bonus when attacking the rear or flank of an entity. This unit frightens all enemy units, reducing their leadership when nearby. Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. ├ Melee Weapon wh3_main_sla_heartseekers_clawsĪs the Daemon's courage falters, their mortal form crumbles and fades from this reality. ![]() ├ Man Entity wh_main_cavalry_rider_standard_blood ![]() ├ Num Mountshu16_wh3_slaanesh_rp1_heartseekers_of_slaanesh Land Unit Group Parents Cavalry & Chariots Land Unit Key wh3_main_sla_cav_heartseekers_of_slaanesh_0 Main Unit Key wh3_main_sla_cav_heartseekers_of_slaanesh_0 ![]()
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